## Aquatic EcoEnchant#name: "Aquatic"description: Trident deals additional damage when shot from water.enabled: trueobtaining:table: truevillager: trueloot: truerarity: raregeneral-config:targets:- tridentgrindstoneable: trueconflicts: maximum-level: 8config:multiplier: 0.05 # 1 + (Level * Multiplier) is multiplied with the damage
The name of the enchantment is how it will show up on items. You can edit this, reload configs, and items with this enchantment will automatically update.
The same goes for descriptions. Descriptions are automatically line-wrapped as well, so don't worry about them being too long.
Obtaining is slightly more complex. It works as follows:
Whether the enchantment should be available from enchanting tables at all. Overrides permissions if disabled.
Whether the enchantment should be available as a trade from villagers.
Whether the enchantment should be available from loot chests
The rarity of the enchantment. Must be from a group specified in rarity.yml
If you want to disable an enchantment completely, and have it automatically be removed from all items that have it, simply set enabled to false.
General config is config that applies to the enchantment itself rather than the function it performs.
It works as follows:
Whether the enchantment should be removable in a grindstone.
The key names of enchantments that it should conflict with.
The maximum obtainable level of this enchantment. Some configs do not have this, meaning they only have one level.
The items that the enchantment can be applied to. Specified in targets.yml
There is a hidden key in general config, however this will be explained in Advanced Configuration.
Config modifies how the enchantment works in gameplay.
Here, it is quite simple: multiplier is how much more damage will be dealt